Module: Lich::Common::Authentication::LaunchData
- Defined in:
- documented/common/authentication/launch_data.rb
Overview
Handles formatting of launch data for different game frontends
Class Method Summary collapse
-
.create_entry(char_name:, game_code:, game_name:, user_id:, password:, frontend:, custom_launch: nil, custom_launch_dir: nil) ⇒ Hash
private
Creates a hash entry for saved login data This standardizes the format of saved login entries.
-
.prepare(auth_data, frontend, custom_launch = nil, custom_launch_dir = nil) ⇒ Array<String>
private
Prepares launch data from authentication result Formats the authentication data for use with different frontends.
Class Method Details
.create_entry(char_name:, game_code:, game_name:, user_id:, password:, frontend:, custom_launch: nil, custom_launch_dir: nil) ⇒ Hash
This method is part of a private API. You should avoid using this method if possible, as it may be removed or be changed in the future.
Creates a hash entry for saved login data This standardizes the format of saved login entries
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# File 'documented/common/authentication/launch_data.rb', line 91 def self.create_entry(char_name:, game_code:, game_name:, user_id:, password:, frontend:, custom_launch: nil, custom_launch_dir: nil) { char_name: char_name, game_code: game_code, game_name: game_name, user_id: user_id, password: password, frontend: frontend, custom_launch: custom_launch, custom_launch_dir: custom_launch_dir } end |
.prepare(auth_data, frontend, custom_launch = nil, custom_launch_dir = nil) ⇒ Array<String>
This method is part of a private API. You should avoid using this method if possible, as it may be removed or be changed in the future.
Prepares launch data from authentication result Formats the authentication data for use with different frontends
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# File 'documented/common/authentication/launch_data.rb', line 24 def self.prepare(auth_data, frontend, custom_launch = nil, custom_launch_dir = nil) launch_data = auth_data.map { |k, v| "#{k.upcase}=#{v}" } frontend_id = frontend == :__unset ? '' : Frontend.canonical_name(frontend) custom_launch = custom_launch.to_s.strip custom_launch = nil if custom_launch.empty? custom_launch_dir = custom_launch_dir.to_s.strip if custom_launch custom_launch_dir = nil if custom_launch_dir == '' definition = begin Frontend.definition_for(frontend_id) rescue ArgumentError nil end if custom_launch.nil? && definition&.dig(:metadata, :launcher_adapter) == :custom custom_launch = FrontendLauncher.command(frontend_id) custom_launch_dir = definition.dig(:metadata, :launch_directory) end launch_data.reject! { |line| line.match?(/\A(?:FRONTEND|CUSTOMLAUNCH|CUSTOMLAUNCHDIR|CUSTOMLAUNCHARGV)=/i) } launch_data.push "FRONTEND=#{frontend_id}" unless frontend_id.empty? # Modify launch data based on frontend case frontend_id when 'wizard' launch_data.collect! { |line| line.sub(/GAMEFILE=.+/, 'GAMEFILE=WIZARD.EXE') .sub(/GAME=.+/, 'GAME=WIZ') .sub(/FULLGAMENAME=.+/, 'FULLGAMENAME=Wizard Front End') } when 'avalon' launch_data.collect! { |line| line.sub(/GAME=.+/, 'GAME=AVALON') } when 'saga' launch_data.collect! { |line| line.sub(/GAME=.+/, 'GAME=SAGA') } when 'suks' launch_data.collect! { |line| line.sub(/GAMEFILE=.+/, 'GAMEFILE=WIZARD.EXE') .sub(/GAME=.+/, 'GAME=SUKS') } end # Add custom launch information if provided if custom_launch if custom_launch.is_a?(Array) launch_data.push "CUSTOMLAUNCHARGV=#{JSON.generate(custom_launch)}" else launch_data.push "CUSTOMLAUNCH=#{custom_launch}" end launch_data.push "CUSTOMLAUNCHDIR=#{custom_launch_dir}" if custom_launch_dir end launch_data end |