Module: Lich::Common::Authentication::LaunchData

Defined in:
documented/common/authentication/launch_data.rb

Overview

Handles formatting of launch data for different game frontends

Class Method Summary collapse

Class Method Details

.create_entry(char_name:, game_code:, game_name:, user_id:, password:, frontend:, custom_launch: nil, custom_launch_dir: nil) ⇒ Hash

This method is part of a private API. You should avoid using this method if possible, as it may be removed or be changed in the future.

Creates a hash entry for saved login data This standardizes the format of saved login entries

Parameters:

  • char_name (String)

    Character name

  • game_code (String)

    Game code

  • game_name (String)

    Game name

  • user_id (String)

    User ID

  • password (String)

    Password

  • frontend (String)

    Frontend type

  • custom_launch (String, nil) (defaults to: nil)

    Custom launch command (optional)

  • custom_launch_dir (String, nil) (defaults to: nil)

    Custom launch directory (optional)

Returns:

  • (Hash)

    Entry data hash ready for storage



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# File 'documented/common/authentication/launch_data.rb', line 68

def self.create_entry(char_name:, game_code:, game_name:, user_id:, password:, frontend:, custom_launch: nil, custom_launch_dir: nil)
  {
    char_name: char_name,
    game_code: game_code,
    game_name: game_name,
    user_id: user_id,
    password: password,
    frontend: frontend,
    custom_launch: custom_launch,
    custom_launch_dir: custom_launch_dir
  }
end

.prepare(auth_data, frontend, custom_launch = nil, custom_launch_dir = nil) ⇒ Array<String>

This method is part of a private API. You should avoid using this method if possible, as it may be removed or be changed in the future.

Prepares launch data from authentication result Formats the authentication data for use with different frontends

Parameters:

  • auth_data (Hash)

    Authentication data from the authenticate method

  • frontend (String)

    Frontend type ('wizard', 'stormfront', 'avalon', 'saga', 'suks')

  • custom_launch (String, nil) (defaults to: nil)

    Custom launch command (optional)

  • custom_launch_dir (String, nil) (defaults to: nil)

    Custom launch directory (optional)

Returns:

  • (Array<String>)

    Launch data strings formatted for the selected frontend



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# File 'documented/common/authentication/launch_data.rb', line 20

def self.prepare(auth_data, frontend, custom_launch = nil, custom_launch_dir = nil)
  launch_data = auth_data.map { |k, v| "#{k.upcase}=#{v}" }
  custom_launch = custom_launch.to_s.strip
  custom_launch = nil if custom_launch.empty?
  custom_launch_dir = custom_launch_dir.to_s.strip if custom_launch
  custom_launch_dir = nil if custom_launch_dir == ''

  # Modify launch data based on frontend
  case frontend.to_s.downcase
  when 'wizard'
    launch_data.collect! { |line|
      line.sub(/GAMEFILE=.+/, 'GAMEFILE=WIZARD.EXE')
          .sub(/GAME=.+/, 'GAME=WIZ')
          .sub(/FULLGAMENAME=.+/, 'FULLGAMENAME=Wizard Front End')
    }
  when 'avalon'
    launch_data.collect! { |line| line.sub(/GAME=.+/, 'GAME=AVALON') }
  when 'saga'
    launch_data.collect! { |line| line.sub(/GAME=.+/, 'GAME=SAGA') }
  when 'suks'
    launch_data.collect! { |line|
      line.sub(/GAMEFILE=.+/, 'GAMEFILE=WIZARD.EXE')
          .sub(/GAME=.+/, 'GAME=SUKS')
    }
  end

  # Add custom launch information if provided
  if custom_launch
    launch_data.push "CUSTOMLAUNCH=#{custom_launch}"
    launch_data.push "CUSTOMLAUNCHDIR=#{custom_launch_dir}" if custom_launch_dir
  end

  launch_data
end