Module: Lich::Common::SessionLifecycle

Defined in:
documented/common/session_lifecycle.rb

Overview

Minimal lifecycle coordinator for session summary reporting. Registers a session, emits periodic heartbeats, and unregisters on clean shutdown.

Constant Summary collapse

REGISTRATION_DELAY_SECONDS =
5

Class Method Summary collapse

Class Method Details

.attempt_register(session_name:, role:, frontend:, started_epoch:, started_iso:, registration_delay:) ⇒ Boolean

Performs deferred register attempt once game context is available.

Parameters:

  • session_name (String)
  • role (String)
  • frontend (String, nil)
  • started_epoch (Integer)
  • started_iso (String)
  • registration_delay (Integer)

Returns:

  • (Boolean)

    true when register call succeeds, false otherwise



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# File 'documented/common/session_lifecycle.rb', line 227

def self.attempt_register(session_name:, role:, frontend:, started_epoch:, started_iso:, registration_delay:)
  begin
    game_code = resolve_game_code
    return false if game_code.nil?

    Lich.log(
      "info: SessionLifecycle deferred register attempt " \
      "pid=#{Process.pid} session=#{session_name.inspect} role=#{role.inspect} " \
      "attempt_epoch=#{Time.now.to_i}"
    ) if Lich.respond_to?(:log)
    SessionsSettings.send(:register_session_admitted,
                          pid: Process.pid,
                          session_name: session_name,
                          role: role,
                          state: 'running',
                          frontend: frontend,
                          game_code: game_code)
    Lich.log(
      "info: SessionLifecycle deferred register success " \
      "pid=#{Process.pid} session=#{session_name.inspect} role=#{role.inspect} " \
      "success_epoch=#{Time.now.to_i}"
    ) if Lich.respond_to?(:log)
    true
  rescue StandardError => e
    Lich.log(
      "warning: SessionLifecycle deferred register failed: #{e.class}: #{e.message} " \
      "pid=#{Process.pid} session=#{session_name.inspect} role=#{role.inspect} " \
      "started_epoch=#{started_epoch} started_iso=#{started_iso} delay=#{registration_delay}s"
    ) if Lich.respond_to?(:log)
    false
  end
end

.game_context_ready?Boolean

Indicates whether XML runtime context is sufficient for registration.

Returns:

  • (Boolean)


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# File 'documented/common/session_lifecycle.rb', line 204

def self.game_context_ready?
  !resolve_game_code.nil?
end

.resolve_frontendString?

Resolves frontend identifier for session reporting.

Returns:

  • (String, nil)

    resolved frontend value or nil when unavailable



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# File 'documented/common/session_lifecycle.rb', line 186

def self.resolve_frontend
  return $frontend if defined?($frontend) && !$frontend.nil? && !$frontend.to_s.empty?

  nil
end

.resolve_game_codeString?

Resolves game code from XML runtime state.

Returns:

  • (String, nil)

    game code when XML context is ready



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# File 'documented/common/session_lifecycle.rb', line 195

def self.resolve_game_code
  return XMLData.game if defined?(XMLData) && XMLData.respond_to?(:game) && !XMLData.game.to_s.empty?

  nil
end

.resolve_role(argv:, detachable_client_port:) ⇒ String

Resolves the logical runtime role used for reporting.

Parameters:

  • argv (Array<String>)

    process argument vector

  • detachable_client_port (Integer, nil)

    configured detachable client port

Returns:

  • (String)

    one of headless, detachable, or session



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# File 'documented/common/session_lifecycle.rb', line 48

def self.resolve_role(argv:, detachable_client_port:)
  return 'detachable' unless detachable_client_port.nil?
  return 'headless' if argv.include?('--without-frontend')

  'session'
end

.resolve_session_name(argv:, account_character: nil) ⇒ String

Resolves the reporting session name from launch/runtime context.

Resolution order:

  1. --login <name> CLI argument
  2. account character provided by auth layer
  3. XMLData.name when available after parser initialization
  4. deterministic PID fallback (pid-<pid>)

Parameters:

  • argv (Array<String>)

    process argument vector

  • account_character (String, nil) (defaults to: nil)

    resolved account character name

Returns:

  • (String)

    normalized session identifier used in session summary state



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# File 'documented/common/session_lifecycle.rb', line 31

def self.resolve_session_name(argv:, account_character: nil)
  if ( = argv.index('--login')) && argv[ + 1]
    argv[ + 1].capitalize
  elsif  && !.to_s.empty?
    
  elsif defined?(XMLData) && XMLData.respond_to?(:name) && !XMLData.name.to_s.empty?
    XMLData.name
  else
    "pid-#{Process.pid}"
  end
end

.start(session_name:, role:, heartbeat_interval: SessionsSettings::HEARTBEAT_INTERVAL_SECONDS, registration_delay: REGISTRATION_DELAY_SECONDS) ⇒ Boolean

Starts lifecycle tracking and heartbeat emission for the current process. Registration is intentionally deferred to allow XMLData game context to initialize.

Parameters:

  • session_name (String)

    resolved session identifier

  • role (String)

    runtime role (session, detachable, headless)

  • heartbeat_interval (Integer) (defaults to: SessionsSettings::HEARTBEAT_INTERVAL_SECONDS)

    heartbeat interval in seconds

  • registration_delay (Integer) (defaults to: REGISTRATION_DELAY_SECONDS)

    initial registration delay in seconds

Returns:

  • (Boolean)

    true when started, false when already started or failed



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# File 'documented/common/session_lifecycle.rb', line 63

def self.start(session_name:, role:, heartbeat_interval: SessionsSettings::HEARTBEAT_INTERVAL_SECONDS, registration_delay: REGISTRATION_DELAY_SECONDS)
  feature_enabled = SessionsSettings.enabled?
  return false unless feature_enabled

  @mutex.synchronize do
    return false if @started

    @feature_enabled = feature_enabled
    frontend = resolve_frontend
    started_epoch = Time.now.to_i
    started_iso = Time.at(started_epoch).utc.iso8601
    scheduled_register_epoch = started_epoch + registration_delay.to_i
    scheduled_register_iso = Time.at(scheduled_register_epoch).utc.iso8601
    registration_complete = false

    begin
      @running = true
      @started = true
      Lich.log(
        "info: SessionLifecycle start scheduled " \
        "pid=#{Process.pid} session=#{session_name.inspect} role=#{role.inspect} " \
        "started_epoch=#{started_epoch} started_iso=#{started_iso} " \
        "register_at_epoch=#{scheduled_register_epoch} register_at_iso=#{scheduled_register_iso} " \
        "heartbeat_interval=#{heartbeat_interval}s"
      ) if Lich.respond_to?(:log)

      @heartbeat_thread = Thread.new do
        sleep registration_delay
        Thread.exit unless @running

        if game_context_ready?
          registration_complete = attempt_register(
            session_name: session_name,
            role: role,
            frontend: frontend,
            started_epoch: started_epoch,
            started_iso: started_iso,
            registration_delay: registration_delay
          )
        else
          Lich.log(
            "info: SessionLifecycle deferred register postponed " \
            "pid=#{Process.pid} session=#{session_name.inspect} role=#{role.inspect} " \
            "reason=xmldata_game_unavailable attempt_epoch=#{Time.now.to_i}"
          ) if Lich.respond_to?(:log)
        end

        loop do
          sleep heartbeat_interval
          break unless @running

          game_code = resolve_game_code
          if !registration_complete && !game_code.nil?
            registration_complete = attempt_register(
              session_name: session_name,
              role: role,
              frontend: frontend,
              started_epoch: started_epoch,
              started_iso: started_iso,
              registration_delay: registration_delay
            )
          end

          SessionsSettings.send(:heartbeat_admitted,
                                pid: Process.pid,
                                state: 'running',
                                session_name: session_name,
                                role: role,
                                frontend: frontend,
                                game_code: game_code)
        end
      rescue StandardError => e
        Lich.log("warning: SessionLifecycle heartbeat failed: #{e.class}: #{e.message}") if Lich.respond_to?(:log)
      end
    rescue StandardError
      @running = false
      @started = false
      @feature_enabled = false
      @heartbeat_thread = nil
      raise
    end
  end
  true
rescue StandardError => e
  Lich.log("warning: SessionLifecycle start failed: #{e.class}: #{e.message}") if Lich.respond_to?(:log)
  false
end

.stopBoolean

Stops lifecycle tracking and unregisters the current process.

Returns:

  • (Boolean)

    true when stop/unregister succeeded, false when not running or failed



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# File 'documented/common/session_lifecycle.rb', line 154

def self.stop
  heartbeat_thread = nil
  was_enabled = false
  @mutex.synchronize do
    return false unless @started

    was_enabled = @feature_enabled
    @running = false
    heartbeat_thread = @heartbeat_thread
    @heartbeat_thread = nil
  end

  # Cooperative shutdown first: allow the heartbeat loop to observe
  # @running=false and exit naturally before using hard-kill fallback.
  heartbeat_thread&.join(0.5)
  heartbeat_thread&.kill if heartbeat_thread&.alive?

  @mutex.synchronize do
    @heartbeat_thread = nil
    SessionsSettings.send(:unregister_session_admitted, pid: Process.pid) if was_enabled
    @started = false
    @feature_enabled = false
  end
  true
rescue StandardError => e
  Lich.log("warning: SessionLifecycle stop failed: #{e.class}: #{e.message}") if Lich.respond_to?(:log)
  false
end