Module: Lich::Common::GUI::FavoritesManager
- Defined in:
- documented/common/gui/favorites_manager.rb
Overview
Manages favorites-related operations for the Lich GUI login system Provides a high-level interface for favorites management operations following the established patterns from AccountManager
Class Method Summary collapse
-
.add_favorite(data_dir, username, char_name, game_code, frontend = nil, custom_launch = :__unset) ⇒ Boolean
Adds a character to the favorites list Marks the specified character as a favorite with proper ordering.
-
.create_character_id(username, char_name, game_code, frontend = nil) ⇒ Hash
Creates a character identifier hash for favorites operations Provides a consistent way to identify characters across favorites operations.
-
.extract_character_id(entry_data) ⇒ Hash
Extracts character identifier from entry data Converts entry data hash to character identifier format.
-
.favorites_available?(data_dir) ⇒ Boolean
Checks if favorites functionality is available Verifies that the data directory and required files exist.
-
.favorites_count(data_dir) ⇒ Integer
Gets the count of favorite characters Returns the total number of characters marked as favorites.
-
.get_account_favorites(data_dir, username) ⇒ Array
Gets favorites for a specific account Returns an array of favorite characters for the specified account.
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.get_all_favorites(data_dir) ⇒ Array
Gets all favorite characters across all accounts Returns an array of favorite characters sorted by favorite order.
-
.get_game_favorites(data_dir, game_code) ⇒ Array
Gets favorites for a specific game Returns an array of favorite characters for the specified game.
-
.is_favorite?(data_dir, username, char_name, game_code, frontend = nil, custom_launch = :__unset) ⇒ Boolean
Checks if a character is marked as a favorite Returns true if the specified character is in the favorites list.
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.remove_favorite(data_dir, username, char_name, game_code, frontend = nil, custom_launch = :__unset) ⇒ Boolean
Removes a character from the favorites list Unmarks the specified character as a favorite and reorders remaining favorites.
-
.reorder_favorites(data_dir, ordered_favorites) ⇒ Boolean
Reorders favorites based on provided character list Updates the favorite order for all favorites based on new ordering.
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.toggle_favorite(data_dir, username, char_name, game_code, frontend = nil, custom_launch = :__unset) ⇒ Boolean
Toggles the favorite status of a character Adds to favorites if not currently a favorite, removes if it is a favorite.
-
.validate_and_cleanup_favorites(data_dir) ⇒ Hash
Validates favorites data integrity Checks that all favorites reference valid characters and removes orphaned favorites.
Class Method Details
.add_favorite(data_dir, username, char_name, game_code, frontend = nil, custom_launch = :__unset) ⇒ Boolean
Adds a character to the favorites list Marks the specified character as a favorite with proper ordering
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# File 'documented/common/gui/favorites_manager.rb', line 34 def self.add_favorite(data_dir, username, char_name, game_code, frontend = nil, custom_launch = :__unset) return false if data_dir.nil? || username.nil? || char_name.nil? || game_code.nil? begin result = Lich::Common::Authentication::EntryStore.add_favorite(data_dir, username, char_name, game_code, frontend, custom_launch) if result frontend_info = frontend ? " (#{frontend})" : "" Lich.log "info: Added character '#{char_name}' (#{game_code})#{frontend_info} from account '#{username}' to favorites" else frontend_info = frontend ? " (#{frontend})" : "" Lich.log "warning: Failed to add character '#{char_name}' (#{game_code})#{frontend_info} from account '#{username}' to favorites" end result rescue StandardError => e Lich.log "error: Error in FavoritesManager.add_favorite: #{e.}" false end end |
.create_character_id(username, char_name, game_code, frontend = nil) ⇒ Hash
Creates a character identifier hash for favorites operations Provides a consistent way to identify characters across favorites operations
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# File 'documented/common/gui/favorites_manager.rb', line 294 def self.create_character_id(username, char_name, game_code, frontend = nil) { username: username, char_name: char_name, game_code: game_code, frontend: frontend } end |
.extract_character_id(entry_data) ⇒ Hash
Extracts character identifier from entry data Converts entry data hash to character identifier format
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# File 'documented/common/gui/favorites_manager.rb', line 308 def self.extract_character_id(entry_data) return {} unless entry_data.is_a?(Hash) { username: entry_data[:user_id], char_name: entry_data[:char_name], game_code: entry_data[:game_code], frontend: entry_data[:frontend] } end |
.favorites_available?(data_dir) ⇒ Boolean
Checks if favorites functionality is available Verifies that the data directory and required files exist
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# File 'documented/common/gui/favorites_manager.rb', line 324 def self.favorites_available?(data_dir) return false if data_dir.nil? yaml_file = Lich::Common::Authentication::EntryStore.yaml_file_path(data_dir) File.exist?(yaml_file) end |
.favorites_count(data_dir) ⇒ Integer
Gets the count of favorite characters Returns the total number of characters marked as favorites
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# File 'documented/common/gui/favorites_manager.rb', line 180 def self.favorites_count(data_dir) return 0 if data_dir.nil? begin get_all_favorites(data_dir).length rescue StandardError => e Lich.log "error: Error in FavoritesManager.favorites_count: #{e.}" 0 end end |
.get_account_favorites(data_dir, username) ⇒ Array
Gets favorites for a specific account Returns an array of favorite characters for the specified account
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# File 'documented/common/gui/favorites_manager.rb', line 197 def self.get_account_favorites(data_dir, username) return [] if data_dir.nil? || username.nil? begin all_favorites = get_all_favorites(data_dir) all_favorites.select { |fav| fav[:user_id] == username } rescue StandardError => e Lich.log "error: Error in FavoritesManager.get_account_favorites: #{e.}" [] end end |
.get_all_favorites(data_dir) ⇒ Array
Gets all favorite characters across all accounts Returns an array of favorite characters sorted by favorite order
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# File 'documented/common/gui/favorites_manager.rb', line 139 def self.get_all_favorites(data_dir) return [] if data_dir.nil? begin Lich::Common::Authentication::EntryStore.get_favorites(data_dir) rescue StandardError => e Lich.log "error: Error in FavoritesManager.get_all_favorites: #{e.}" [] end end |
.get_game_favorites(data_dir, game_code) ⇒ Array
Gets favorites for a specific game Returns an array of favorite characters for the specified game
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# File 'documented/common/gui/favorites_manager.rb', line 215 def self.get_game_favorites(data_dir, game_code) return [] if data_dir.nil? || game_code.nil? begin all_favorites = get_all_favorites(data_dir) all_favorites.select { |fav| fav[:game_code] == game_code } rescue StandardError => e Lich.log "error: Error in FavoritesManager.get_game_favorites: #{e.}" [] end end |
.is_favorite?(data_dir, username, char_name, game_code, frontend = nil, custom_launch = :__unset) ⇒ Boolean
Checks if a character is marked as a favorite Returns true if the specified character is in the favorites list
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# File 'documented/common/gui/favorites_manager.rb', line 123 def self.is_favorite?(data_dir, username, char_name, game_code, frontend = nil, custom_launch = :__unset) return false if data_dir.nil? || username.nil? || char_name.nil? || game_code.nil? begin Lich::Common::Authentication::EntryStore.is_favorite?(data_dir, username, char_name, game_code, frontend, custom_launch) rescue StandardError => e Lich.log "error: Error in FavoritesManager.is_favorite?: #{e.}" false end end |
.remove_favorite(data_dir, username, char_name, game_code, frontend = nil, custom_launch = :__unset) ⇒ Boolean
Removes a character from the favorites list Unmarks the specified character as a favorite and reorders remaining favorites
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# File 'documented/common/gui/favorites_manager.rb', line 65 def self.remove_favorite(data_dir, username, char_name, game_code, frontend = nil, custom_launch = :__unset) return false if data_dir.nil? || username.nil? || char_name.nil? || game_code.nil? begin result = Lich::Common::Authentication::EntryStore.remove_favorite(data_dir, username, char_name, game_code, frontend, custom_launch) if result frontend_info = frontend ? " (#{frontend})" : "" Lich.log "info: Removed character '#{char_name}' (#{game_code})#{frontend_info} from account '#{username}' from favorites" else frontend_info = frontend ? " (#{frontend})" : "" Lich.log "warning: Failed to remove character '#{char_name}' (#{game_code})#{frontend_info} from account '#{username}' from favorites" end result rescue StandardError => e Lich.log "error: Error in FavoritesManager.remove_favorite: #{e.}" false end end |
.reorder_favorites(data_dir, ordered_favorites) ⇒ Boolean
Reorders favorites based on provided character list Updates the favorite order for all favorites based on new ordering
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# File 'documented/common/gui/favorites_manager.rb', line 156 def self.reorder_favorites(data_dir, ordered_favorites) return false if data_dir.nil? || ordered_favorites.nil? begin result = Lich::Common::Authentication::EntryStore.reorder_favorites(data_dir, ordered_favorites) if result Lich.log "info: Successfully reordered #{ordered_favorites.length} favorites" else Lich.log "warning: Failed to reorder favorites" end result rescue StandardError => e Lich.log "error: Error in FavoritesManager.reorder_favorites: #{e.}" false end end |
.toggle_favorite(data_dir, username, char_name, game_code, frontend = nil, custom_launch = :__unset) ⇒ Boolean
Toggles the favorite status of a character Adds to favorites if not currently a favorite, removes if it is a favorite
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# File 'documented/common/gui/favorites_manager.rb', line 96 def self.toggle_favorite(data_dir, username, char_name, game_code, frontend = nil, custom_launch = :__unset) return false if data_dir.nil? || username.nil? || char_name.nil? || game_code.nil? begin if is_favorite?(data_dir, username, char_name, game_code, frontend, custom_launch) remove_favorite(data_dir, username, char_name, game_code, frontend, custom_launch) false else add_favorite(data_dir, username, char_name, game_code, frontend, custom_launch) true end rescue StandardError => e Lich.log "error: Error in FavoritesManager.toggle_favorite: #{e.}" false end end |
.validate_and_cleanup_favorites(data_dir) ⇒ Hash
Validates favorites data integrity Checks that all favorites reference valid characters and removes orphaned favorites
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# File 'documented/common/gui/favorites_manager.rb', line 232 def self.validate_and_cleanup_favorites(data_dir) return { valid: false, cleaned: 0, errors: ['Invalid data directory'] } if data_dir.nil? begin # Load all entry data to validate against entry_data = Lich::Common::Authentication::EntryStore.load_saved_entries(data_dir, false) favorites = get_all_favorites(data_dir) cleaned_count = 0 errors = [] favorites.each do |favorite| # Check if the character still exists in the entry data character_exists = entry_data.any? do |entry| entry[:user_id] == favorite[:user_id] && entry[:char_name] == favorite[:char_name] && entry[:game_code] == favorite[:game_code] && (favorite[:frontend].nil? || entry[:frontend] == favorite[:frontend]) && entry[:custom_launch] == favorite[:custom_launch] end unless character_exists # Remove orphaned favorite if remove_favorite( data_dir, favorite[:user_id], favorite[:char_name], favorite[:game_code], favorite[:frontend], favorite[:custom_launch] ) cleaned_count += 1 frontend_info = favorite[:frontend] ? " (#{favorite[:frontend]})" : "" Lich.log "info: Removed orphaned favorite: #{favorite[:char_name]} (#{favorite[:game_code]})#{frontend_info} from #{favorite[:user_id]}" else frontend_info = favorite[:frontend] ? " (#{favorite[:frontend]})" : "" errors << "Failed to remove orphaned favorite: #{favorite[:char_name]} (#{favorite[:game_code]})#{frontend_info} from #{favorite[:user_id]}" end end end { valid: true, total_favorites: favorites.length, cleaned: cleaned_count, remaining: favorites.length - cleaned_count, errors: errors } rescue StandardError => e Lich.log "error: Error in FavoritesManager.validate_and_cleanup_favorites: #{e.}" { valid: false, cleaned: 0, errors: [e.] } end end |